For below code, assets bundles will be generated in “Assets/AssetBundles” folder. You can select platform by setting BuildTarget argument. Custom MonoBehaviour types also are supported. Type information extracted from Unity is used in order to generate text representations of various asset types. Asset bundles are platform (android, iOS etc) dependent so generate asset bundle accordingly. It can create standalone mod installers from changes to. Then you will see name of your asset bundle in the AssetBundle field.Īdd Editor Folder in Assets folder and add below script in this folder. Write the name of the asset bundle and hit ENTER key. You can add multiple assets to a single asset bundle name. You will get the entire named asset bundle over here. In the bottom of Inspector pane, click on asset bundle field.Ĭlick on the new if you want to add your asset in new asset bundle or select the already named asset bundle.
Select the asset that you want to add in asset bundle. Create Asset Bundle in unit圓d – step by step guide Step 1 So let’s see how to create an asset bundle in unit3d. Tools/software used in this Demo: Unity 5.3.2f1 Personal edition (64 bit)
Please refer my blog Load asset bundle in unit圓d to know about how to download and load asset bundle in unity project. In this article, I will explain how to create asset bundle in unit圓d.